T
May 15, 2011
Terrablox
›
This image is probably self explanatory. The idea here is one inch plastic cubes that link together horizontally and stack vertically. They...
3 comments:
April 15, 2010
Nontechnical Explanation of Color in 3D Games
›
Actual pixel value sent to the pixel on the monitor is, in a typical 3D game: Texture value * Light value, where each value is a scale from ...
March 22, 2010
West Marshes - Magic Items
›
Magic items are made using "shares" of arcane components. These are things such as rare, magical metals and acids, or extracts fro...
March 19, 2010
West Marshes - Coinage
›
From left, clockwise: A noble, crown, rupee, and cent. The cubes are standard d6s, for reference. I'm throwing out the 4e coins basicall...
March 4, 2010
West Marshes
›
This is a general overview of my D&D campaign, mostly for the benefit of my players. Setting: Orid Kajeth, the region to the east of yo...
September 29, 2009
Bamf: DevLog 4 — Advanced Lighting
›
Alright, so now we have lighting! At this point I went back and tweaked the physics more, and started working on enemies that look around fo...
September 28, 2009
Bamf: DevLog 3 — Lighting
›
Alright, now that we can figure out where shadows would be, we can make lights. 2D games usually do not have lighting calculated by the game...
September 27, 2009
Bamf: DevLog 2 — Platforming & Line of Sight
›
Alright, so now I know it's going to be a platformer, it needs a platformer engine! These are fairly simple affairs. This is partially f...
September 25, 2009
Bamf: DevLog 1 — Concept
›
So I'm making a game, and decided to keep a journal of my progress. Let's say weekly-ish. I've already been working on it for ab...
September 13, 2009
Failure in Games
›
Why do gamers want the possibility of failure when they play a game? I've been talking about this a lot with friends over the past few d...
›
Home
View web version